AI Insights · Timothy · April 2025
Top Boxing Games Performance in Oceania Q1 2025
Explore the performance trends of the top boxing games in Oceania during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games on a unified platform in Oceania showed varied performance trends. Here's a closer look at the weekly downloads, revenue, and active users for each app, according to data from Sensor Tower.
Real Boxing 2 by Vivid Games S.A. saw a fluctuating pattern in weekly revenue, peaking at approximately $946 in mid-January but dropping to $658 by the end of March. Weekly downloads decreased steadily from 2.4K to just under 1K, while active users declined from 6.4K to 4.1K throughout the quarter.
Boss Fight. from BoomBit, Inc. exhibited a modest revenue increase, with a slight rise to $67 in the final week of March. Downloads peaked at 1.9K in early February but fell to 667 by quarter's end. Active users, however, consistently increased, reaching 23K by March 31.
I, The One - Fighting Games by Azur Interactive Games Limited showed a steady revenue trend, peaking at $137 mid-March. Downloads fluctuated, starting at 1.9K and closing at 1.1K. Active users decreased from 4.5K to 2.6K over the quarter.
Arm Wrestling Master from GOODROID, Inc. reported no revenue, but downloads showed minor fluctuations, closing at 622. Active users remained relatively stable, ending the quarter at 4.5K.
WWE Mayhem by Reliance Games experienced a dip in revenue, starting at $1.4K and declining to $801. Downloads decreased from 706 to 351, while active users dropped from 1.5K to 1.1K.
For more detailed insights and data, visit Sensor Tower's platform.